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cellseq.git
2023-06-20 Huck Bolesadded: mask area
2023-06-20 Huck Bolesrefactor: life + state + map into one struct
2023-06-19 Huck Bolesadded: life canvas with pointer interaction
2023-06-17 Huck Bolesadded: mask canvas
2023-06-16 Huck Bolescleanup: into lib and main files
2023-06-16 Huck Bolesremoved: scaling and gridlines
2023-06-16 Huck Bolesadded: gui game of life base from iced
2023-06-13 Huck Bolesreset: gui
2023-06-13 Huck Bolesadded: tokio loops
2023-06-12 Huck Bolesreset: getting async setup
2023-06-02 Huck Bolesupdated: render now calculated chars per unit
2023-06-02 Huck Bolesrefactored: render loop into main loop
2023-06-02 Huck Bolesadded: mask map rendering
2023-05-30 Huck Bolesadded: layout outlines
2023-05-30 Huck Bolesedited: use cleanup
2023-05-30 Huck Bolesrefactored: area to separate module
2023-05-30 Huck Bolesrefactored: actions to separate module
2023-05-30 Huck Bolesadded: layout structure
2023-05-29 Huck Bolesadded: some keymaps and relevant structs
2023-05-29 Huck Bolesadded: song/transport structs
2023-05-28 Huck Bolesadded: moveable cursor
2023-05-28 Huck Bolesrefactored: made maps into a trait and genericized...
2023-05-27 Huck Bolesadded: mask struct
2023-05-27 Huck Bolesadded: music structs
2023-05-27 Huck Bolesadded: tui map display
2023-05-26 Huck Bolesadded: 2d array for map
2023-05-25 Huck Bolesadded: board and neighbor counting function
2023-05-25 Huck Bolesinitial commit