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+checksum = "5d129932f4644ac2396cb456385cbf9e63b5b30c6e8dc4820bdca4eb082037a5"
+dependencies = [
+ "winapi",
+]
+
+[[package]]
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+dependencies = [
+ "libc",
+ "once_cell",
+ "pkg-config",
+]
+
+[[package]]
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+checksum = "6e99be55648b3ae2a52342f9a870c0e138709a3493261ce9b469afe6e4df6d8a"
+dependencies = [
+ "gethostname",
+ "nix 0.22.3",
+ "winapi",
+ "winapi-wsapoll",
+]
+
+[[package]]
+name = "xcursor"
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+checksum = "463705a63313cd4301184381c5e8042f0a7e9b4bb63653f216311d4ae74690b7"
+dependencies = [
+ "nom",
+]
+
+[[package]]
+name = "xi-unicode"
+version = "0.3.0"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "a67300977d3dc3f8034dae89778f502b6ba20b269527b3223ba59c0cf393bb8a"
+
+[[package]]
+name = "xml-rs"
+version = "0.8.14"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "52839dc911083a8ef63efa4d039d1f58b5e409f923e44c80828f206f66e5541c"
+//! This example showcases an interactive version of the Game of Life, invented
+//! by John Conway. It leverages a `Canvas` together with other widgets.
+mod preset;
+
+use grid::Grid;
+use preset::Preset;
+
+use iced::executor;
+use iced::theme::{self, Theme};
+use iced::time;
+use iced::widget::{button, checkbox, column, container, pick_list, row, slider, text};
+use iced::window;
+use iced::{Alignment, Application, Command, Element, Length, Settings, Subscription};
+use std::time::{Duration, Instant};
+
+pub fn main() -> iced::Result {
+ GameOfLife::run(Settings {
+ antialiasing: true,
+ window: window::Settings {
+ position: window::Position::Centered,
+ ..window::Settings::default()
+ },
+ ..Settings::default()
+ })
+}
+
+#[derive(Default)]
+struct GameOfLife {
+ grid: Grid,
+ is_playing: bool,
+ queued_ticks: usize,
+ speed: usize,
+ next_speed: Option<usize>,
+ version: usize,
+}
+
+#[derive(Debug, Clone)]
+enum Message {
+ Grid(grid::Message, usize),
+ Tick(Instant),
+ TogglePlayback,
+ ToggleGrid(bool),
+ Next,
+ Clear,
+ SpeedChanged(f32),
+ PresetPicked(Preset),
+}
+
+impl Application for GameOfLife {
+ type Message = Message;
+ type Theme = Theme;
+ type Executor = executor::Default;
+ type Flags = ();
+
+ fn new(_flags: ()) -> (Self, Command<Message>) {
+ (
+ Self {
+ speed: 5,
+ ..Self::default()
+ },
+ Command::none(),
+ )
+ }
+
+ fn title(&self) -> String {
+ String::from("Game of Life - Iced")
+ }
+
+ fn update(&mut self, message: Message) -> Command<Message> {
+ match message {
+ Message::Grid(message, version) => {
+ if version == self.version {
+ self.grid.update(message);
+ }
+ }
+ Message::Tick(_) | Message::Next => {
+ self.queued_ticks = (self.queued_ticks + 1).min(self.speed);
+
+ if let Some(task) = self.grid.tick(self.queued_ticks) {
+ if let Some(speed) = self.next_speed.take() {
+ self.speed = speed;
+ }
+
+ self.queued_ticks = 0;
+
+ let version = self.version;
+
+ return Command::perform(task, move |message| Message::Grid(message, version));
+ }
+ }
+ Message::TogglePlayback => {
+ self.is_playing = !self.is_playing;
+ }
+ Message::ToggleGrid(show_grid_lines) => {
+ self.grid.toggle_lines(show_grid_lines);
+ }
+ Message::Clear => {
+ self.grid.clear();
+ self.version += 1;
+ }
+ Message::SpeedChanged(speed) => {
+ if self.is_playing {
+ self.next_speed = Some(speed.round() as usize);
+ } else {
+ self.speed = speed.round() as usize;
+ }
+ }
+ Message::PresetPicked(new_preset) => {
+ self.grid = Grid::from_preset(new_preset);
+ self.version += 1;
+ }
+ }
+
+ Command::none()
+ }
+
+ fn subscription(&self) -> Subscription<Message> {
+ if self.is_playing {
+ time::every(Duration::from_millis(1000 / self.speed as u64)).map(Message::Tick)
+ } else {
+ Subscription::none()
+ }
+ }
+
+ fn view(&self) -> Element<Message> {
+ let version = self.version;
+ let selected_speed = self.next_speed.unwrap_or(self.speed);
+ let controls = view_controls(
+ self.is_playing,
+ self.grid.are_lines_visible(),
+ selected_speed,
+ self.grid.preset(),
+ );
+
+ let content = column![
+ self.grid
+ .view()
+ .map(move |message| Message::Grid(message, version)),
+ controls,
+ ];
+
+ container(content)
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .into()
+ }
+
+ fn theme(&self) -> Theme {
+ Theme::Dark
+ }
+}
+
+fn view_controls<'a>(
+ is_playing: bool,
+ is_grid_enabled: bool,
+ speed: usize,
+ preset: Preset,
+) -> Element<'a, Message> {
+ let playback_controls = row![
+ button(if is_playing { "Pause" } else { "Play" }).on_press(Message::TogglePlayback),
+ button("Next")
+ .on_press(Message::Next)
+ .style(theme::Button::Secondary),
+ ]
+ .spacing(10);
+
+ let speed_controls = row![
+ slider(1.0..=1000.0, speed as f32, Message::SpeedChanged),
+ text(format!("x{speed}")).size(16),
+ ]
+ .width(Length::Fill)
+ .align_items(Alignment::Center)
+ .spacing(10);
+
+ row![
+ playback_controls,
+ speed_controls,
+ checkbox("Grid", is_grid_enabled, Message::ToggleGrid)
+ .size(16)
+ .spacing(5)
+ .text_size(16),
+ pick_list(preset::ALL, Some(preset), Message::PresetPicked)
+ .padding(8)
+ .text_size(16),
+ button("Clear")
+ .on_press(Message::Clear)
+ .style(theme::Button::Destructive),
+ ]
+ .padding(10)
+ .spacing(20)
+ .align_items(Alignment::Center)
+ .into()
+}
+
+mod grid {
+ use crate::Preset;
+ use iced::alignment;
+ use iced::mouse;
+ use iced::touch;
+ use iced::widget::canvas;
+ use iced::widget::canvas::event::{self, Event};
+ use iced::widget::canvas::{Cache, Canvas, Cursor, Frame, Geometry, Path, Text};
+ use iced::{Color, Element, Length, Point, Rectangle, Size, Theme, Vector};
+ use rustc_hash::{FxHashMap, FxHashSet};
+ use std::future::Future;
+ use std::ops::RangeInclusive;
+ use std::time::{Duration, Instant};
+
+ pub struct Grid {
+ state: State,
+ preset: Preset,
+ life_cache: Cache,
+ grid_cache: Cache,
+ translation: Vector,
+ scaling: f32,
+ show_lines: bool,
+ last_tick_duration: Duration,
+ last_queued_ticks: usize,
+ }
+
+ #[derive(Debug, Clone)]
+ pub enum Message {
+ Populate(Cell),
+ Unpopulate(Cell),
+ Translated(Vector),
+ Scaled(f32, Option<Vector>),
+ Ticked {
+ result: Result<Life, TickError>,
+ tick_duration: Duration,
+ },
+ }
+
+ #[derive(Debug, Clone)]
+ pub enum TickError {
+ JoinFailed,
+ }
+
+ impl Default for Grid {
+ fn default() -> Self {
+ Self::from_preset(Preset::default())
+ }
+ }
+
+ impl Grid {
+ const MIN_SCALING: f32 = 0.1;
+ const MAX_SCALING: f32 = 2.0;
+
+ pub fn from_preset(preset: Preset) -> Self {
+ Self {
+ state: State::with_life(
+ preset
+ .life()
+ .into_iter()
+ .map(|(i, j)| Cell { i, j })
+ .collect(),
+ ),
+ preset,
+ life_cache: Cache::default(),
+ grid_cache: Cache::default(),
+ translation: Vector::default(),
+ scaling: 1.0,
+ show_lines: true,
+ last_tick_duration: Duration::default(),
+ last_queued_ticks: 0,
+ }
+ }
+
+ pub fn tick(&mut self, amount: usize) -> Option<impl Future<Output = Message>> {
+ let tick = self.state.tick(amount)?;
+
+ self.last_queued_ticks = amount;
+
+ Some(async move {
+ let start = Instant::now();
+ let result = tick.await;
+ let tick_duration = start.elapsed() / amount as u32;
+
+ Message::Ticked {
+ result,
+ tick_duration,
+ }
+ })
+ }
+
+ pub fn update(&mut self, message: Message) {
+ match message {
+ Message::Populate(cell) => {
+ self.state.populate(cell);
+ self.life_cache.clear();
+
+ self.preset = Preset::Custom;
+ }
+ Message::Unpopulate(cell) => {
+ self.state.unpopulate(&cell);
+ self.life_cache.clear();
+
+ self.preset = Preset::Custom;
+ }
+ Message::Translated(translation) => {
+ self.translation = translation;
+
+ self.life_cache.clear();
+ self.grid_cache.clear();
+ }
+ Message::Scaled(scaling, translation) => {
+ self.scaling = scaling;
+
+ if let Some(translation) = translation {
+ self.translation = translation;
+ }
+
+ self.life_cache.clear();
+ self.grid_cache.clear();
+ }
+ Message::Ticked {
+ result: Ok(life),
+ tick_duration,
+ } => {
+ self.state.update(life);
+ self.life_cache.clear();
+
+ self.last_tick_duration = tick_duration;
+ }
+ Message::Ticked {
+ result: Err(error), ..
+ } => {
+ dbg!(error);
+ }
+ }
+ }
+
+ pub fn view(&self) -> Element<Message> {
+ Canvas::new(self)
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .into()
+ }
+
+ pub fn clear(&mut self) {
+ self.state = State::default();
+ self.preset = Preset::Custom;
+
+ self.life_cache.clear();
+ }
+
+ pub fn preset(&self) -> Preset {
+ self.preset
+ }
+
+ pub fn toggle_lines(&mut self, enabled: bool) {
+ self.show_lines = enabled;
+ }
+
+ pub fn are_lines_visible(&self) -> bool {
+ self.show_lines
+ }
+
+ fn visible_region(&self, size: Size) -> Region {
+ let width = size.width / self.scaling;
+ let height = size.height / self.scaling;
+
+ Region {
+ x: -self.translation.x - width / 2.0,
+ y: -self.translation.y - height / 2.0,
+ width,
+ height,
+ }
+ }
+
+ fn project(&self, position: Point, size: Size) -> Point {
+ let region = self.visible_region(size);
+
+ Point::new(
+ position.x / self.scaling + region.x,
+ position.y / self.scaling + region.y,
+ )
+ }
+ }
+
+ impl canvas::Program<Message> for Grid {
+ type State = Interaction;
+
+ fn update(
+ &self,
+ interaction: &mut Interaction,
+ event: Event,
+ bounds: Rectangle,
+ cursor: Cursor,
+ ) -> (event::Status, Option<Message>) {
+ if let Event::Mouse(mouse::Event::ButtonReleased(_)) = event {
+ *interaction = Interaction::None;
+ }
+
+ let cursor_position = if let Some(position) = cursor.position_in(&bounds) {
+ position
+ } else {
+ return (event::Status::Ignored, None);
+ };
+
+ let cell = Cell::at(self.project(cursor_position, bounds.size()));
+ let is_populated = self.state.contains(&cell);
+
+ let (populate, unpopulate) = if is_populated {
+ (None, Some(Message::Unpopulate(cell)))
+ } else {
+ (Some(Message::Populate(cell)), None)
+ };
+
+ match event {
+ Event::Touch(touch::Event::FingerMoved { .. }) => {
+ let message = {
+ *interaction = if is_populated {
+ Interaction::Erasing
+ } else {
+ Interaction::Drawing
+ };
+
+ populate.or(unpopulate)
+ };
+
+ (event::Status::Captured, message)
+ }
+ Event::Mouse(mouse_event) => match mouse_event {
+ mouse::Event::ButtonPressed(button) => {
+ let message = match button {
+ mouse::Button::Left => {
+ *interaction = if is_populated {
+ Interaction::Erasing
+ } else {
+ Interaction::Drawing
+ };
+
+ populate.or(unpopulate)
+ }
+ mouse::Button::Right => {
+ *interaction = Interaction::Panning {
+ translation: self.translation,
+ start: cursor_position,
+ };
+
+ None
+ }
+ _ => None,
+ };
+
+ (event::Status::Captured, message)
+ }
+ mouse::Event::CursorMoved { .. } => {
+ let message = match *interaction {
+ Interaction::Drawing => populate,
+ Interaction::Erasing => unpopulate,
+ Interaction::Panning { translation, start } => {
+ Some(Message::Translated(
+ translation + (cursor_position - start) * (1.0 / self.scaling),
+ ))
+ }
+ _ => None,
+ };
+
+ let event_status = match interaction {
+ Interaction::None => event::Status::Ignored,
+ _ => event::Status::Captured,
+ };
+
+ (event_status, message)
+ }
+ mouse::Event::WheelScrolled { delta } => match delta {
+ mouse::ScrollDelta::Lines { y, .. }
+ | mouse::ScrollDelta::Pixels { y, .. } => {
+ if y < 0.0 && self.scaling > Self::MIN_SCALING
+ || y > 0.0 && self.scaling < Self::MAX_SCALING
+ {
+ let old_scaling = self.scaling;
+
+ let scaling = (self.scaling * (1.0 + y / 30.0))
+ .clamp(Self::MIN_SCALING, Self::MAX_SCALING);
+
+ let translation = if let Some(cursor_to_center) =
+ cursor.position_from(bounds.center())
+ {
+ let factor = scaling - old_scaling;
+
+ Some(
+ self.translation
+ - Vector::new(
+ cursor_to_center.x * factor
+ / (old_scaling * old_scaling),
+ cursor_to_center.y * factor
+ / (old_scaling * old_scaling),
+ ),
+ )
+ } else {
+ None
+ };
+
+ (
+ event::Status::Captured,
+ Some(Message::Scaled(scaling, translation)),
+ )
+ } else {
+ (event::Status::Captured, None)
+ }
+ }
+ },
+ _ => (event::Status::Ignored, None),
+ },
+ _ => (event::Status::Ignored, None),
+ }
+ }
+ fn draw(
+ &self,
+ _interaction: &Interaction,
+ _theme: &Theme,
+ bounds: Rectangle,
+ cursor: Cursor,
+ ) -> Vec<Geometry> {
+ let center = Vector::new(bounds.width / 2.0, bounds.height / 2.0);
+
+ let life = self.life_cache.draw(bounds.size(), |frame| {
+ let background = Path::rectangle(Point::ORIGIN, frame.size());
+ frame.fill(&background, Color::from_rgb8(0x40, 0x44, 0x4B));
+
+ frame.with_save(|frame| {
+ frame.translate(center);
+ frame.scale(self.scaling);
+ frame.translate(self.translation);
+ frame.scale(Cell::SIZE as f32);
+
+ let region = self.visible_region(frame.size());
+
+ for cell in region.cull(self.state.cells()) {
+ frame.fill_rectangle(
+ Point::new(cell.j as f32, cell.i as f32),
+ Size::UNIT,
+ Color::WHITE,
+ );
+ }
+ });
+ });
+
+ let overlay = {
+ let mut frame = Frame::new(bounds.size());
+
+ let hovered_cell = cursor
+ .position_in(&bounds)
+ .map(|position| Cell::at(self.project(position, frame.size())));
+
+ if let Some(cell) = hovered_cell {
+ frame.with_save(|frame| {
+ frame.translate(center);
+ frame.scale(self.scaling);
+ frame.translate(self.translation);
+ frame.scale(Cell::SIZE as f32);
+
+ frame.fill_rectangle(
+ Point::new(cell.j as f32, cell.i as f32),
+ Size::UNIT,
+ Color {
+ a: 0.5,
+ ..Color::BLACK
+ },
+ );
+ });
+ }
+
+ let text = Text {
+ color: Color::WHITE,
+ size: 14.0,
+ position: Point::new(frame.width(), frame.height()),
+ horizontal_alignment: alignment::Horizontal::Right,
+ vertical_alignment: alignment::Vertical::Bottom,
+ ..Text::default()
+ };
+
+ if let Some(cell) = hovered_cell {
+ frame.fill_text(Text {
+ content: format!("({}, {})", cell.j, cell.i),
+ position: text.position - Vector::new(0.0, 16.0),
+ ..text
+ });
+ }
+
+ let cell_count = self.state.cell_count();
+
+ frame.fill_text(Text {
+ content: format!(
+ "{} cell{} @ {:?} ({})",
+ cell_count,
+ if cell_count == 1 { "" } else { "s" },
+ self.last_tick_duration,
+ self.last_queued_ticks
+ ),
+ ..text
+ });
+
+ frame.into_geometry()
+ };
+
+ if self.scaling < 0.2 || !self.show_lines {
+ vec![life, overlay]
+ } else {
+ let grid = self.grid_cache.draw(bounds.size(), |frame| {
+ frame.translate(center);
+ frame.scale(self.scaling);
+ frame.translate(self.translation);
+ frame.scale(Cell::SIZE as f32);
+
+ let region = self.visible_region(frame.size());
+ let rows = region.rows();
+ let columns = region.columns();
+ let (total_rows, total_columns) =
+ (rows.clone().count(), columns.clone().count());
+ let width = 2.0 / Cell::SIZE as f32;
+ let color = Color::from_rgb8(70, 74, 83);
+
+ frame.translate(Vector::new(-width / 2.0, -width / 2.0));
+
+ for row in region.rows() {
+ frame.fill_rectangle(
+ Point::new(*columns.start() as f32, row as f32),
+ Size::new(total_columns as f32, width),
+ color,
+ );
+ }
+
+ for column in region.columns() {
+ frame.fill_rectangle(
+ Point::new(column as f32, *rows.start() as f32),
+ Size::new(width, total_rows as f32),
+ color,
+ );
+ }
+ });
+
+ vec![life, grid, overlay]
+ }
+ }
+
+ fn mouse_interaction(
+ &self,
+ interaction: &Interaction,
+ bounds: Rectangle,
+ cursor: Cursor,
+ ) -> mouse::Interaction {
+ match interaction {
+ Interaction::Drawing => mouse::Interaction::Crosshair,
+ Interaction::Erasing => mouse::Interaction::Crosshair,
+ Interaction::Panning { .. } => mouse::Interaction::Grabbing,
+ Interaction::None if cursor.is_over(&bounds) => mouse::Interaction::Crosshair,
+ _ => mouse::Interaction::default(),
+ }
+ }
+ }
+
+ #[derive(Default)]
+ struct State {
+ life: Life,
+ births: FxHashSet<Cell>,
+ is_ticking: bool,
+ }
+
+ impl State {
+ pub fn with_life(life: Life) -> Self {
+ Self {
+ life,
+ ..Self::default()
+ }
+ }
+
+ fn cell_count(&self) -> usize {
+ self.life.len() + self.births.len()
+ }
+
+ fn contains(&self, cell: &Cell) -> bool {
+ self.life.contains(cell) || self.births.contains(cell)
+ }
+
+ fn cells(&self) -> impl Iterator<Item = &Cell> {
+ self.life.iter().chain(self.births.iter())
+ }
+
+ fn populate(&mut self, cell: Cell) {
+ if self.is_ticking {
+ self.births.insert(cell);
+ } else {
+ self.life.populate(cell);
+ }
+ }
+
+ fn unpopulate(&mut self, cell: &Cell) {
+ if self.is_ticking {
+ let _ = self.births.remove(cell);
+ } else {
+ self.life.unpopulate(cell);
+ }
+ }
+
+ fn update(&mut self, mut life: Life) {
+ self.births.drain().for_each(|cell| life.populate(cell));
+
+ self.life = life;
+ self.is_ticking = false;
+ }
+
+ fn tick(&mut self, amount: usize) -> Option<impl Future<Output = Result<Life, TickError>>> {
+ if self.is_ticking {
+ return None;
+ }
+
+ self.is_ticking = true;
+
+ let mut life = self.life.clone();
+
+ Some(async move {
+ tokio::task::spawn_blocking(move || {
+ for _ in 0..amount {
+ life.tick();
+ }
+
+ life
+ })
+ .await
+ .map_err(|_| TickError::JoinFailed)
+ })
+ }
+ }
+
+ #[derive(Clone, Default)]
+ pub struct Life {
+ cells: FxHashSet<Cell>,
+ }
+
+ impl Life {
+ fn len(&self) -> usize {
+ self.cells.len()
+ }
+
+ fn contains(&self, cell: &Cell) -> bool {
+ self.cells.contains(cell)
+ }
+
+ fn populate(&mut self, cell: Cell) {
+ self.cells.insert(cell);
+ }
+
+ fn unpopulate(&mut self, cell: &Cell) {
+ let _ = self.cells.remove(cell);
+ }
+
+ fn tick(&mut self) {
+ let mut adjacent_life = FxHashMap::default();
+
+ for cell in &self.cells {
+ let _ = adjacent_life.entry(*cell).or_insert(0);
+
+ for neighbor in Cell::neighbors(*cell) {
+ let amount = adjacent_life.entry(neighbor).or_insert(0);
+
+ *amount += 1;
+ }
+ }
+
+ for (cell, amount) in adjacent_life.iter() {
+ match amount {
+ 2 => {}
+ 3 => {
+ let _ = self.cells.insert(*cell);
+ }
+ _ => {
+ let _ = self.cells.remove(cell);
+ }
+ }
+ }
+ }
+
+ pub fn iter(&self) -> impl Iterator<Item = &Cell> {
+ self.cells.iter()
+ }
+ }
+
+ impl std::iter::FromIterator<Cell> for Life {
+ fn from_iter<I: IntoIterator<Item = Cell>>(iter: I) -> Self {
+ Life {
+ cells: iter.into_iter().collect(),
+ }
+ }
+ }
+
+ impl std::fmt::Debug for Life {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("Life")
+ .field("cells", &self.cells.len())
+ .finish()
+ }
+ }
+
+ #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
+ pub struct Cell {
+ i: isize,
+ j: isize,
+ }
+
+ impl Cell {
+ const SIZE: usize = 20;
+
+ fn at(position: Point) -> Cell {
+ let i = (position.y / Cell::SIZE as f32).ceil() as isize;
+ let j = (position.x / Cell::SIZE as f32).ceil() as isize;
+
+ Cell {
+ i: i.saturating_sub(1),
+ j: j.saturating_sub(1),
+ }
+ }
+
+ fn cluster(cell: Cell) -> impl Iterator<Item = Cell> {
+ use itertools::Itertools;
+
+ let rows = cell.i.saturating_sub(1)..=cell.i.saturating_add(1);
+ let columns = cell.j.saturating_sub(1)..=cell.j.saturating_add(1);
+
+ rows.cartesian_product(columns).map(|(i, j)| Cell { i, j })
+ }
+
+ fn neighbors(cell: Cell) -> impl Iterator<Item = Cell> {
+ Cell::cluster(cell).filter(move |candidate| *candidate != cell)
+ }
+ }
+
+ pub struct Region {
+ x: f32,
+ y: f32,
+ width: f32,
+ height: f32,
+ }
+
+ impl Region {
+ fn rows(&self) -> RangeInclusive<isize> {
+ let first_row = (self.y / Cell::SIZE as f32).floor() as isize;
+
+ let visible_rows = (self.height / Cell::SIZE as f32).ceil() as isize;
+
+ first_row..=first_row + visible_rows
+ }
+
+ fn columns(&self) -> RangeInclusive<isize> {
+ let first_column = (self.x / Cell::SIZE as f32).floor() as isize;
+
+ let visible_columns = (self.width / Cell::SIZE as f32).ceil() as isize;
+
+ first_column..=first_column + visible_columns
+ }
+
+ fn cull<'a>(
+ &self,
+ cells: impl Iterator<Item = &'a Cell>,
+ ) -> impl Iterator<Item = &'a Cell> {
+ let rows = self.rows();
+ let columns = self.columns();
+
+ cells.filter(move |cell| rows.contains(&cell.i) && columns.contains(&cell.j))
+ }
+ }
+
+ pub enum Interaction {
+ None,
+ Drawing,
+ Erasing,
+ Panning { translation: Vector, start: Point },
+ }
+
+ impl Default for Interaction {
+ fn default() -> Self {
+ Self::None
+ }
+ }
+}