#[derive(Debug)]
pub struct Map {
seed: CellMap,
+ loop_point: CellMap,
cells: CellMap,
life_cache: Cache,
randomness: f32,
Self {
seed: CellMap::default(),
cells: CellMap::default(),
+ loop_point: CellMap::default(),
life_cache: Cache::default(),
randomness: 0.5,
}
}
impl Map {
+ pub fn set_loop(&mut self) {
+ self.loop_point = self.cells.clone();
+ }
+
pub fn reset_loop(&mut self) -> CellMap {
- self.seed.clone()
+ self.loop_point.clone()
}
pub fn tick(&self) -> CellMap {